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Lines Matching refs:quad

4201       const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast(&*iter);
4204 EXPECT_EQ(quad->uv_top_left.x(),
4205 quad->rect.x() / gutter_texture_size_pixels.width());
4206 EXPECT_EQ(quad->uv_top_left.y(),
4207 quad->rect.y() / gutter_texture_size_pixels.height());
4208 EXPECT_EQ(quad->uv_bottom_right.x(),
4209 quad->rect.right() / gutter_texture_size_pixels.width());
4210 EXPECT_EQ(quad->uv_bottom_right.y(),
4211 quad->rect.bottom() / gutter_texture_size_pixels.height());
4911 // Verify one quad is drawn when transparent background set is not set.
5130 // that should fully map onto the quad.
5776 const DrawQuad* quad = frame.render_passes[0]->quad_list.front();
5782 quad->quadTransform(), quad, &device_layer_quad, edge);