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Lines Matching refs:Screen

10 #include "ui/gfx/screen.h"
13 // The polling interval to check any display settings change, like full-screen
69 return gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().bounds();
75 // screen (and overlap Dock). And we also want to exclude the system menu
76 // area. Note that the rect returned from gfx::Screen util functions is in
77 // platform-independent screen coordinates with (0, 0) as the top-left corner.
79 gfx::Display display = gfx::Screen::GetNativeScreen()->GetPrimaryDisplay();
90 return gfx::Screen::GetNativeScreen()->GetPrimaryDisplay().work_area();
97 return gfx::Screen::GetNativeScreen()->GetDisplayMatching(bounds).bounds();
103 gfx::Screen* screen = gfx::Screen::GetNativeScreen();
104 gfx::Display display = screen->GetDisplayMatching(bounds);
105 if (display.bounds() == screen->GetPrimaryDisplay().bounds())