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Lines Matching defs:inactive

117     // A renderer that was inactive, just became active.  We should make sure
250 // The inactive renderers get one share of the extra memory to be divided
276 // inactive renderers if there is a single active tab.
343 // Check if renderers have gone inactive.
348 WebCache::UsageStats inactive;
350 GatherStats(inactive_renderers_, &inactive);
361 inactive.capacity / 1024 / 1024);
363 inactive.deadSize / 1024 / 1024);
365 inactive.liveSize / 1024 / 1024);
375 // allocations so they can take memory away from an inactive renderer with
384 KEEP_CURRENT, inactive, &strategy) ||
386 // the caches of inactive renderers.
388 KEEP_LIVE, inactive, &strategy) ||
390 // room for new objects) and give whatever is left to the inactive
393 DIVIDE_EVENLY, inactive, &strategy) ||
396 AttemptTactic(KEEP_LIVE, active, DIVIDE_EVENLY, inactive, &strategy) ||
399 AttemptTactic(DIVIDE_EVENLY, active, DIVIDE_EVENLY, inactive,
426 // Moved to inactive status. This invalidates our iterator.