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Lines Matching refs:is_hidden_

166       is_hidden_(hidden),
368 if (is_hidden_) {
503 if (is_hidden_)
506 is_hidden_ = true;
526 if (!is_hidden_)
528 is_hidden_ = false;
781 DCHECK(!is_hidden_) << "WaitForSurface called while hidden!";
838 if (is_hidden_ || current_size_.IsEmpty() || repaint_ack_pending_ ||
1281 // the |is_hidden_| change, so that the renderer will have correct visibility
1283 if (is_hidden_) {
1285 is_hidden_ = false;
1636 if (is_hidden_)