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Lines Matching refs:ComputeMipMapCount

255         TextureManager::ComputeMipMapCount(target_, width, height, depth);
351 int levels_needed = TextureManager::ComputeMipMapCount(
659 int levels_needed = TextureManager::ComputeMipMapCount(
724 int levels_needed = TextureManager::ComputeMipMapCount(
879 max_levels_(ComputeMipMapCount(GL_TEXTURE_2D,
883 max_cube_map_levels_(ComputeMipMapCount(GL_TEXTURE_CUBE_MAP,
1248 GLsizei TextureManager::ComputeMipMapCount(GLenum target,