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Lines Matching defs:cleared

153   // Whether a particular level/face is cleared.
197 bool cleared;
223 bool cleared);
243 // Marks a particular level as cleared or uncleared.
244 void SetLevelCleared(GLenum target, GLint level, bool cleared);
246 // Updates the cleared flag for this texture by inspecting all the mips.
306 void UpdateSafeToRenderFrom(bool cleared);
310 void UpdateMipCleared(LevelInfo* info, bool cleared);
343 // Whether all renderable mips of this texture have been cleared.
568 bool cleared);
577 params.type, true /* cleared */);
585 // Sets a mip as cleared.
587 GLint level, bool cleared);