Lines Matching refs:ScrollDirection
887 bool EventHandler::scroll(ScrollDirection direction, ScrollGranularity granularity, Node* startNode, Node** stopNode, float delta, IntPoint absolutePoint)
905 ScrollDirection physicalDirection = toPhysicalDirection(
926 bool EventHandler::bubblingScroll(ScrollDirection direction, ScrollGranularity granularity, Node* startingNode)
3361 ScrollDirection direction = event->shiftKey() ? ScrollBlockDirectionBackward : ScrollBlockDirectionForward;