Home | History | Annotate | Download | only in translator

Lines Matching refs:compileOptions

143                         int compileOptions)
153 compileOptions |= SH_VALIDATE_LOOP_INDEXING;
158 if (compileOptions & SH_SOURCE_PATH)
166 shaderType, shaderSpec, compileOptions, true,
188 if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
192 success = detectCallDepth(root, infoSink, (compileOptions & SH_LIMIT_CALL_STACK_DEPTH) != 0);
197 if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING))
200 if (success && (compileOptions & SH_TIMING_RESTRICTIONS))
201 success = enforceTimingRestrictions(root, (compileOptions & SH_DEPENDENCY_GRAPH) != 0);
207 if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
212 if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
225 if (success && (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS))
229 if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
232 if (success && shaderType == GL_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
235 if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
242 if (success && (compileOptions & SH_VARIABLES))
245 if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
255 (compileOptions & SH_INIT_VARYINGS_WITHOUT_STATIC_USE))
259 if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
266 if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES))
272 if (success && (compileOptions & SH_INTERMEDIATE_TREE))
275 if (success && (compileOptions & SH_OBJECT_CODE))