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Lines Matching defs:shader_program

232    struct gl_shader_program *shader_program;
746 linker_error(this->shader_program,
2117 this->shader_program,
2365 add_uniform_to_shader(struct gl_shader_program *shader_program,
2367 : shader_program(shader_program), params(params), idx(-1)
2383 struct gl_shader_program *shader_program;
2419 this->shader_program->UniformHash->get(location,
2427 &this->shader_program->UniformStorage[location];
2444 * \param shader_program Linked shader program. This is only used to
2451 *shader_program,
2456 add_uniform_to_shader add(shader_program, params);
2471 struct gl_shader_program *shader_program,
2485 shader_program->UniformHash->get(location, params->Parameters[i].Name);
2493 &shader_program->UniformStorage[location];
2747 struct gl_shader_program *shader_program,
2780 prog = ctx->Driver.NewProgram(ctx, target, shader_program->Name);
2786 v.shader_program = shader_program;
2789 _mesa_generate_parameters_list_for_uniforms(shader_program, shader,
2847 linker_warning(shader_program,
2855 linker_warning(shader_program,
2863 linker_warning(shader_program,
2879 if (!shader_program->LinkStatus)
2883 if (!shader_program->LinkStatus) {
2892 shader_program->Name);
2897 shader_program->Name);
2914 _mesa_update_shader_textures_used(shader_program, prog);
2919 fp->FragDepthLayout = shader_program->FragDepthLayout;
2932 _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
2933 if (!shader_program->LinkStatus) {