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11 #include "Intersections.h"
32 static int doIntersect(Intersections& intersections, const Quadratic& quad, const _Line& line, bool& flipped) {
42 result = verticalIntersect(quad, top, bottom, line[0].x, flipped, intersections);
50 result = horizontalIntersect(quad, left, right, line[0].y, flipped, intersections);
52 intersect(quad, line, intersections);
53 result = intersections.fUsed;
70 Intersections intersections;
75 int result = doIntersect(intersections, quad, line, flipped);
77 double quadT = intersections.fT[0][inner];
80 double lineT = intersections.fT[1][inner];
108 Intersections intersections;
110 int result = doIntersect(intersections, quad, line, flipped);
112 if (!intersections.intersected()) {
116 double tt1 = intersections.fT[0][pt];
120 double tt2 = intersections.fT[1][pt];
153 Intersections intersections;
155 int result = doIntersect(intersections, quad, line, flipped);
158 double quadT = intersections.fT[0][index];
161 double lineT = intersections.fT[1][index];