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Lines Matching defs:blitter

28     // if we don't have neon, then our black blitter is worth the extra code
1035 SkBlitter* blitter;
1045 blitter = allocator->createT<SkRGB16_Shader_Xfermode_Blitter>(device, paint,
1048 blitter = allocator->createT<SkRGB16_Shader16_Blitter>(device, paint, shaderContext);
1050 blitter = allocator->createT<SkRGB16_Shader_Blitter>(device, paint, shaderContext);
1056 blitter = allocator->createT<SkNullBlitter>();
1059 blitter = allocator->createT<SkRGB16_Black_Blitter>(device, paint);
1062 blitter = allocator->createT<SkRGB16_Opaque_Blitter>(device, paint);
1064 blitter = allocator->createT<SkRGB16_Blitter>(device, paint);
1068 return blitter;