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Lines Matching refs:GrGpu

10 #include "GrGpu.h"
30 GrGpu::GrGpu(GrContext* context)
52 GrGpu::~GrGpu() {
60 void GrGpu::contextAbandoned() {}
64 GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
104 bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
135 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
152 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
157 GrVertexBuffer* GrGpu::createVertexBuffer(size_t size, bool dynamic) {
162 GrIndexBuffer* GrGpu::createIndexBuffer(size_t size, bool dynamic) {
167 void GrGpu::clear(const SkIRect* rect,
182 bool GrGpu::readPixels(GrRenderTarget* target,
191 bool GrGpu::writeTexturePixels(GrTexture* texture,
200 void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
224 void GrGpu::getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings) {
260 const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
264 GrGpu* me = const_cast<GrGpu*>(this);
289 bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy,
305 void GrGpu::geometrySourceWillPush() {
326 void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
332 void GrGpu::onDraw(const DrawInfo& info) {
342 void GrGpu::onStencilPath(const GrPath* path, SkPath::FillType fill) {
354 void GrGpu::onDrawPath(const GrPath* path, SkPath::FillType fill,
368 void GrGpu::onDrawPaths(const GrPathRange* pathRange,
385 void GrGpu::finalizeReservedVertices() {
390 void GrGpu::finalizeReservedIndices() {
395 void GrGpu::prepareVertexPool() {
408 void GrGpu::prepareIndexPool() {
421 bool GrGpu::onReserveVertexSpace(size_t vertexSize,
442 bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
460 void GrGpu::releaseReservedVertexSpace() {
468 void GrGpu::releaseReservedIndexSpace() {
476 void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
491 void GrGpu
505 void GrGpu::releaseVertexArray() {
514 void GrGpu::releaseIndexArray() {