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Lines Matching refs:Precision

31      * Defaults to a float with no precision specifier
40 Precision precision = kDefault_Precision)
41 : GrShaderVar(name, type, arrayCount, precision)
50 int arrayCount = kNonArray, Precision precision = kDefault_Precision)
51 : GrShaderVar(name, type, typeModifier, arrayCount, precision)
86 Precision precision = kDefault_Precision,
90 INHERITED::set(type, typeModifier, name, precision);
101 Precision precision = kDefault_Precision,
105 INHERITED::set(type, typeModifier, name, precision);
117 Precision precision = kDefault_Precision,
121 INHERITED::set(type, typeModifier, name, count, precision);
133 Precision precision = kDefault_Precision,
137 INHERITED::set(type, typeModifier, name, count, precision);
201 static const char* PrecisionString(Precision p, GrGLStandard standard) {
202 // Desktop GLSL has added precision qualifiers but they don't do anything.
214 SkFAIL("Unexpected precision type.");