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Lines Matching full:msaa

273             // The arm extension requires specifically enabling MSAA fetching per sample.
947 // We fail if the MSAA was requested and is not available.
949 //GrPrintf("MSAA RT requested but not supported on this platform.");
976 //GrPrintf("MSAA RT requested but not supported on this platform.");
1188 // version on a GL that doesn't have an MSAA extension.
1935 // At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but
1947 // FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths
2319 // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match
2346 // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
2347 // then we don't want to copy to the texture but to the MSAA buffer.
2352 // If the src is multisampled (and uses an extension where there is a separate MSAA
2418 // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer.