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Lines Matching defs:animations

52   std::vector<ui::LayerAnimationSequence*> animations;
53 animations.push_back(first_sequence);
54 animations.push_back(second_sequence);
55 return animations;
97 // When notified that an animation has ended, stops all other animations.
210 // Checks that if the animator is a default animator, that implicit animations
243 // simultaneously and that all animations are advanced to their target values.
262 // simultaneously and that all animations are advanced to their target values.
371 // Schedule two non-threaded animations on separate properties. Both animations
422 // animations should progress in lock step.
445 std::vector<LayerAnimationSequence*> animations;
446 animations.push_back(
450 animations.push_back(
454 test_controller.animator()->ScheduleTogether(animations);
488 // Schedule two animations on the same property. In this case, the two
489 // animations should run one after another.
541 // is, ensure that all animations targetting a particular property are run in
970 // case, all pending and running animations should be finished, and the new
1002 // Queue should now have two animations. Starting a third should replace the
1330 // case, all pending and running animations should be finished, and the new
1371 // Queue should now have two animations. Starting a third should replace the
1889 // two running animations, and the first finishes and the resulting callback
2001 // all of the animator's other animations to be deleted.