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Lines Matching defs:rotation_angle

44                                  float rotation_angle,
53 rotation_angle,
251 float rotation_angle;
256 rotation_angle = 23.f;
259 ET_TOUCH_PRESSED, ids[0], radius_x, radius_y, rotation_angle, pressure);
265 EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(0) * 180 / M_PI + 90);
270 rotation_angle = 46.f;
273 ET_TOUCH_PRESSED, ids[1], radius_x, radius_y, rotation_angle, pressure);
279 EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI);
291 rotation_angle, raw_clone_aura->GetOrientation(1) * 180 / M_PI);
297 rotation_angle = 64.f;
300 ET_TOUCH_MOVED, ids[1], radius_x, radius_y, rotation_angle, pressure);
306 EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI);