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Lines Matching refs:w00

2328 			const deUint32 w00	= 16 - fX - fY + w11;
2338 dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4;