Lines Matching defs:c0
254 const Vec4& c0,
262 const Vec4 i0 = c0*(1.0f - fBounds[0]) + c1*fBounds[0];
263 const Vec4 i1 = c0*(1.0f - fBounds[1]) + c1*fBounds[1];
308 const Vec4 c0 = quad.p00*(1.0f - a) + quad.p10*a;
311 if (isLinearRangeValid(prec, c0, c1, yBounds, result))
340 const Vec4 c0 = quad0.p00*(1.0f-a)*(1.0f-b) + quad0.p10*a*(1.0f-b) + quad0.p01*(1.0f-a)*b + quad0.p11*a*b;
343 if (isLinearRangeValid(prec, c0, c1, zBounds, result))
369 const Vec4 c0 = line0.p0*(1.0f-a0) + line0.p1*a0;
376 if (isLinearRangeValid(prec, c0, c1, zBounds, result))
409 const Vec4 c0 = quad0.p00*(1.0f-a0)*(1.0f-b0) + quad0.p10*a0*(1.0f-b0) + quad0.p01*(1.0f-a0)*b0 + quad0.p11*a0*b0;
419 if (isLinearRangeValid(prec, c0, c1, zBounds, result))
465 const float c0 = de::min(z0, zBounds0.y());
466 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0;
779 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), coordY, 0);
782 if (isLinearRangeValid(prec, c0, c1, fBounds, result))
827 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), coordZ);
830 if (isLinearRangeValid(prec, c0, c1, fBounds, result))
888 const Vec4 c0 = lookup<float>(level0, sampler, wrap(sampler.wrapS, i0, w0), wrap(sampler.wrapT, j0, h0), wrap(sampler.wrapR, k0, d0));
891 if (isLinearRangeValid(prec, c0, c1, fBounds, result))