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Lines Matching refs:ConstPixelBufferAccess

523 ConstPixelBufferAccess::ConstPixelBufferAccess (void)
533 ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, const void* data)
544 ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, const void* data)
555 ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureLevel& level)
567 : ConstPixelBufferAccess(format, width, height, depth, data)
572 : ConstPixelBufferAccess(format, width, height, depth, rowPitch, slicePitch, data)
577 : ConstPixelBufferAccess(level)
587 Vec4 ConstPixelBufferAccess::getPixel (int x, int y, int z) const
672 IVec4 ConstPixelBufferAccess::getPixelInt (int x, int y, int z) const
747 Vec4 ConstPixelBufferAccess::getPixelT (int x, int y, int z) const
753 IVec4 ConstPixelBufferAccess::getPixelT (int x, int y, int z) const
759 UVec4 ConstPixelBufferAccess::getPixelT (int x, int y, int z) const
764 float ConstPixelBufferAccess::getPixDepth (int x, int y, int z) const
804 int ConstPixelBufferAccess::getPixStencil (int x, int y, int z) const
1196 static inline Vec4 lookup (const ConstPixelBufferAccess& access, int i, int j, int k)
1226 static Vec4 sampleNearest1D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, int level)
1240 static Vec4 sampleNearest1D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, const IVec2& offset)
1255 static Vec4 sampleNearest2D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, int depth)
1274 static Vec4 sampleNearest2D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, const IVec3& offset)
1293 static Vec4 sampleNearest3D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, float w)
1316 static Vec4 sampleNearest3D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, float w, const IVec3& offset)
1339 static Vec4 sampleLinear1D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, int level)
1362 static Vec4 sampleLinear1D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, const IVec2& offset)
1385 static Vec4 sampleLinear2D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, int depth)
1421 static Vec4 sampleLinear2D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, const IVec3& offset)
1457 static float sampleLinear1DCompare (const ConstPixelBufferAccess& access, const Sampler& sampler, float ref, float u, const IVec2& offset, bool isFixedPointDepthFormat)
1484 static float sampleLinear2DCompare (const ConstPixelBufferAccess& access, const Sampler& sampler, float ref, float u, float v, const IVec3& offset, bool isFixedPointDepthFormat)
1526 static Vec4 sampleLinear3D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, float w)
1578 static Vec4 sampleLinear3D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, float w, const IVec3& offset)
1630 Vec4 ConstPixelBufferAccess::sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const
1650 Vec4 ConstPixelBufferAccess::sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const
1674 Vec4 ConstPixelBufferAccess::sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const
1694 Vec4 ConstPixelBufferAccess::sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const
1718 float ConstPixelBufferAccess::sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, const IVec2& offset) const
1741 float ConstPixelBufferAccess::sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, float t, const IVec3& offset) const
1768 Vec4 ConstPixelBufferAccess::sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const
1792 Vec4 ConstPixelBufferAccess::sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r, const IVec3& offset) const
1862 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod)
1902 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset)
1942 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod)
1982 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset)
2022 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod)
2062 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset)
2102 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset)
2142 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset)
2182 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4])
2209 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float ref, float s, float t, int depth, const IVec2 (&offsets)[4])
2227 static Vec4 sampleCubeSeamlessNearest (const ConstPixelBufferAccess& faceAccess, const Sampler& sampler, float s, float t, int depth)
2369 static void getCubeLinearSamples (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, float u, float v, int depth, Vec4 (&dst)[4])
2428 static Vec4 sampleCubeSeamlessLinear (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const Sampler& sampler, float s, float t, int depth)
2459 static Vec4 sampleLevelArrayCubeSeamless (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod)
2471 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2491 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2519 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST];
2520 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST];
2540 static float sampleCubeSeamlessNearestCompare (const ConstPixelBufferAccess& faceAccess, const Sampler& sampler, float ref, float s, float t, int depth = 0)
2548 static float sampleCubeSeamlessLinearCompare (const ConstPixelBufferAccess (&faceAccesses)[CUBEFACE_LAST], CubeFace baseFace, const Sampler& sampler, float ref, float s, float t)
2629 static float sampleLevelArrayCubeSeamlessCompare (const ConstPixelBufferAccess* const (&faces)[CUBEFACE_LAST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod)
2641 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2661 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2689 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST];
2690 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST];
2712 static inline ConstPixelBufferAccess getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, CubeFace face)
2714 const ConstPixelBufferAccess& level = levels[levelNdx];
2720 static Vec4 sampleCubeArraySeamless (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float s, float t, float lod)
2733 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2753 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2781 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST];
2782 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST];
2802 static float sampleCubeArraySeamlessCompare (const ConstPixelBufferAccess* const levels, int numLevels, int slice, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod)
2815 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2835 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
2863 ConstPixelBufferAccess faceAccesses0[CUBEFACE_LAST];
2864 ConstPixelBufferAccess faceAccesses1[CUBEFACE_LAST];
2922 const tcu::ConstPixelBufferAccess& srcLevel = other.getLevel(levelNdx);
2943 const tcu::ConstPixelBufferAccess& srcLevel = other.getLevel(levelNdx);
3074 TextureCubeView::TextureCubeView (int numLevels, const ConstPixelBufferAccess* const (&levels) [CUBEFACE_LAST])
3109 ConstPixelBufferAccess faceAccesses[CUBEFACE_LAST];
3161 const ConstPixelBufferAccess* levels[CUBEFACE_LAST];
3178 const ConstPixelBufferAccess* levels[CUBEFACE_LAST];
3209 const ConstPixelBufferAccess* levels[CUBEFACE_LAST];
3264 Texture1DArrayView::Texture1DArrayView (int numLevels, const ConstPixelBufferAccess* levels)
3298 Texture2DArrayView::Texture2DArrayView (int numLevels, const ConstPixelBufferAccess* levels)
3436 Texture3DView::Texture3DView (int numLevels, const ConstPixelBufferAccess* levels)
3494 TextureCubeArrayView::TextureCubeArrayView (int numLevels, const ConstPixelBufferAccess* levels)
3651 std::ostream& operator<< (std::ostream& str, const ConstPixelBufferAccess& access)