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Lines Matching refs:sampleCompare

423 	float							sampleCompare		(const Sampler& sampler, float ref, float s, float lod) const;
448 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const
474 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
502 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
618 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
650 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
652 return m_view.sampleCompare(sampler, ref, s, t, lod);
685 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
717 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
741 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
743 return m_view.sampleCompare(sampler, ref, s, t, r, lod);
772 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
799 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
835 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
858 inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
860 return m_view.sampleCompare(sampler, ref, s, t, lod);
892 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
919 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
921 return m_view.sampleCompare(sampler, ref, s, t, r, lod);
1035 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const;
1068 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const;
1091 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const
1093 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod);