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Lines Matching refs:sampleOffset

422 	Vec4							sampleOffset		(const Sampler& sampler, float s, float lod, deInt32 offset) const;
443 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
473 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
497 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
572 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
594 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const
596 return m_view.sampleOffset(sampler, s, lod, offset);
617 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const;
645 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const
647 return m_view.sampleOffset(sampler, s, t, lod, offset);
771 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const;
798 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const;
834 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const;
853 inline Vec4 Texture1DArray::sampleOffset
855 return m_view.sampleOffset(sampler, s, t, lod, offset);
891 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const;
914 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const
916 return m_view.sampleOffset(sampler, s, t, r, lod, offset);
955 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
967 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
995 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const;
1013 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const
1015 return m_view.sampleOffset(sampler, s, t, r, lod, offset);
1034 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1067 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1086 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const
1088 return m_view.sampleOffset(sampler, s, t, r, q, lod, offset);