Lines Matching refs:framebufferTextureLayer
2010 void ReferenceContext::framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer)
2015 framebufferTextureLayer(target, GL_DEPTH_ATTACHMENT, texture, level, layer);
2016 framebufferTextureLayer(target, GL_STENCIL_ATTACHMENT, texture, level, layer);