Lines Matching refs:gl
4 gl->activeTexture = &glActiveTexture;
5 gl->attachShader = &glAttachShader;
6 gl->bindAttribLocation = &glBindAttribLocation;
7 gl->bindBuffer = &glBindBuffer;
8 gl->bindFramebuffer = &glBindFramebuffer;
9 gl->bindRenderbuffer = &glBindRenderbuffer;
10 gl->bindTexture = &glBindTexture;
11 gl->blendColor = &glBlendColor;
12 gl->blendEquation = &glBlendEquation;
13 gl->blendEquationSeparate = &glBlendEquationSeparate;
14 gl->blendFunc = &glBlendFunc;
15 gl->blendFuncSeparate = &glBlendFuncSeparate;
16 gl->bufferData = &glBufferData;
17 gl->bufferSubData = &glBufferSubData;
18 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
19 gl->clear = &glClear;
20 gl->clearColor = &glClearColor;
21 gl->clearDepthf = &glClearDepthf;
22 gl->clearStencil = &glClearStencil;
23 gl->colorMask = &glColorMask;
24 gl->compileShader = &glCompileShader;
25 gl->compressedTexImage2D = &glCompressedTexImage2D;
26 gl->compressedTexSubImage2D = &glCompressedTexSubImage2D;
27 gl->copyTexImage2D = &glCopyTexImage2D;
28 gl->copyTexSubImage2D = &glCopyTexSubImage2D;
29 gl->createProgram = &glCreateProgram;
30 gl->createShader = &glCreateShader;
31 gl->cullFace = &glCullFace;
32 gl->deleteBuffers = &glDeleteBuffers;
33 gl->deleteFramebuffers = &glDeleteFramebuffers;
34 gl->deleteProgram = &glDeleteProgram;
35 gl->deleteRenderbuffers = &glDeleteRenderbuffers;
36 gl->deleteShader = &glDeleteShader;
37 gl->deleteTextures = &glDeleteTextures;
38 gl->depthFunc = &glDepthFunc;
39 gl->depthMask = &glDepthMask;
40 gl->depthRangef = &glDepthRangef;
41 gl->detachShader = &glDetachShader;
42 gl->disable = &glDisable;
43 gl->disableVertexAttribArray = &glDisableVertexAttribArray;
44 gl->drawArrays = &glDrawArrays;
45 gl->drawElements = &glDrawElements;
46 gl->enable = &glEnable;
47 gl->enableVertexAttribArray = &glEnableVertexAttribArray;
48 gl->finish = &glFinish;
49 gl->flush = &glFlush;
50 gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
51 gl->framebufferTexture2D = &glFramebufferTexture2D;
52 gl->frontFace = &glFrontFace;
53 gl->genBuffers = &glGenBuffers;
54 gl->generateMipmap = &glGenerateMipmap;
55 gl->genFramebuffers = &glGenFramebuffers;
56 gl->genRenderbuffers = &glGenRenderbuffers;
57 gl->genTextures = &glGenTextures;
58 gl->getActiveAttrib = &glGetActiveAttrib;
59 gl->getActiveUniform = &glGetActiveUniform;
60 gl->getAttachedShaders = &glGetAttachedShaders;
61 gl->getAttribLocation = &glGetAttribLocation;
62 gl->getBooleanv = &glGetBooleanv;
63 gl->getBufferParameteriv = &glGetBufferParameteriv;
64 gl->getError = &glGetError;
65 gl->getFloatv = &glGetFloatv;
66 gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
67 gl->getIntegerv = &glGetIntegerv;
68 gl->getProgramiv = &glGetProgramiv;
69 gl->getProgramInfoLog = &glGetProgramInfoLog;
70 gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv;
71 gl->getShaderiv = &glGetShaderiv;
72 gl->getShaderInfoLog = &glGetShaderInfoLog;
73 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
74 gl->getShaderSource = &glGetShaderSource;
75 gl->getString = &glGetString;
76 gl->getTexParameterfv = &glGetTexParameterfv;
77 gl->getTexParameteriv = &glGetTexParameteriv;
78 gl->getUniformfv = &glGetUniformfv;
79 gl->getUniformiv = &glGetUniformiv;
80 gl->getUniformLocation = &glGetUniformLocation;
81 gl->getVertexAttribfv = &glGetVertexAttribfv;
82 gl->getVertexAttribiv = &glGetVertexAttribiv;
83 gl->getVertexAttribPointerv = &glGetVertexAttribPointerv;
84 gl->hint = &glHint;
85 gl->isBuffer = &glIsBuffer;
86 gl->isEnabled = &glIsEnabled;
87 gl->isFramebuffer = &glIsFramebuffer;
88 gl->isProgram = &glIsProgram;
89 gl->isRenderbuffer = &glIsRenderbuffer;
90 gl->isShader = &glIsShader;
91 gl->isTexture = &glIsTexture;
92 gl->lineWidth = &glLineWidth;
93 gl->linkProgram = &glLinkProgram;
94 gl->pixelStorei = &glPixelStorei;
95 gl->polygonOffset = &glPolygonOffset;
96 gl->readPixels = &glReadPixels;
97 gl->releaseShaderCompiler = &glReleaseShaderCompiler;
98 gl->renderbufferStorage = &glRenderbufferStorage;
99 gl->sampleCoverage = &glSampleCoverage;
100 gl->scissor = &glScissor;
101 gl->shaderBinary = &glShaderBinary;
102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
103 gl->stencilFunc = &glStencilFunc;
104 gl->stencilFuncSeparate = &glStencilFuncSeparate;
105 gl->stencilMask = &glStencilMask;
106 gl->stencilMaskSeparate = &glStencilMaskSeparate;
107 gl->stencilOp = &glStencilOp;
108 gl->stencilOpSeparate = &glStencilOpSeparate;
109 gl->texImage2D = &glTexImage2D;
110 gl->texParameterf = &glTexParameterf;
111 gl->texParameterfv = &glTexParameterfv;
112 gl->texParameteri = &glTexParameteri;
113 gl->texParameteriv = &glTexParameteriv;
114 gl->texSubImage2D = &glTexSubImage2D;
115 gl->uniform1f = &glUniform1f;
116 gl->uniform1fv = &glUniform1fv;
117 gl->uniform1i = &glUniform1i;
118 gl->uniform1iv = &glUniform1iv;
119 gl->uniform2f = &glUniform2f;
120 gl->uniform2fv = &glUniform2fv;
121 gl->uniform2i = &glUniform2i;
122 gl->uniform2iv = &glUniform2iv;
123 gl->uniform3f = &glUniform3f;
124 gl->uniform3fv = &glUniform3fv;
125 gl->uniform3i = &glUniform3i;
126 gl->uniform3iv = &glUniform3iv;
127 gl->uniform4f = &glUniform4f;
128 gl->uniform4fv = &glUniform4fv;
129 gl->uniform4i = &glUniform4i;
130 gl->uniform4iv = &glUniform4iv;
131 gl->uniformMatrix2fv = &glUniformMatrix2fv;
132 gl->uniformMatrix3fv = &glUniformMatrix3fv;
133 gl->uniformMatrix4fv = &glUniformMatrix4fv;
134 gl->useProgram = &glUseProgram;
135 gl->validateProgram = &glValidateProgram;
136 gl->vertexAttrib1f = &glVertexAttrib1f;
137 gl->vertexAttrib1fv = &glVertexAttrib1fv;
138 gl->vertexAttrib2f = &glVertexAttrib2f;
139 gl->vertexAttrib2fv = &glVertexAttrib2fv;
140 gl->vertexAttrib3f = &glVertexAttrib3f;
141 gl->vertexAttrib3fv = &glVertexAttrib3fv;
142 gl->vertexAttrib4f = &glVertexAttrib4f;
143 gl->vertexAttrib4fv = &glVertexAttrib4fv;
144 gl->vertexAttribPointer = &glVertexAttribPointer;
145 gl->viewport = &glViewport;