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Lines Matching refs:GLU_CHECK_CALL

510 					GLU_CHECK_CALL(glFlush());
516 GLU_CHECK_CALL(glFinish());
928 GLU_CHECK_CALL(glGenTextures(1, &tex));
956 GLU_CHECK_CALL(glDeleteTextures(1, &tex));
1000 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture));
1004 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_height, 0, m_format, m_type, dummyData));
1008 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
1051 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture));
1055 GLU_CHECK_CALL(glTexSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width, m_height, m_format, m_type, dummyData));
1059 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
1101 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture));
1105 GLU_CHECK_CALL(glCopyTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_x, m_y, m_width, m_height, m_border));
1109 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
1150 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture));
1154 GLU_CHECK_CALL(glCopyTexSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_x, m_y, m_width, m_height));
1158 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
1205 GLU_CHECK_CALL(glGenBuffers(1, &buffer));
1233 GLU_CHECK_CALL(glDeleteBuffers(1, &buffer));
1269 GLU_CHECK_CALL(glBindBuffer(m_target, m_buffer->buffer));
1273 GLU_CHECK_CALL(glBufferData(m_target, m_size, dummyData, m_usage));
1277 GLU_CHECK_CALL(glBindBuffer(m_target, 0));
1309 GLU_CHECK_CALL(glBindBuffer(m_target, m_buffer->buffer));
1313 GLU_CHECK_CALL(glBufferSubData(m_target, m_offset, m_size, dummyData));
1317 GLU_CHECK_CALL(glBindBuffer(m_target, 0));
1396 GLU_CHECK_CALL(glDeleteShader(shader));
1427 GLU_CHECK_CALL(glShaderSource(m_shader->shader, 1, &shaderSource, NULL));
1452 GLU_CHECK_CALL(glCompileShader(m_shader->shader));
1532 GLU_CHECK_CALL(glDeleteProgram(program));
1568 GLU_CHECK_CALL(glAttachShader(m_program->program, m_shader->shader));
1616 GLU_CHECK_CALL(glDetachShader(m_program->program, m_program->runtimeVertexShader));
1623 GLU_CHECK_CALL(glDetachShader(m_program->program, m_program->runtimeFragmentShader));
1654 GLU_CHECK_CALL(glLinkProgram(program));
1681 GLU_CHECK_CALL(glClearColor(0.5f, 0.5f, 0.5f, 1.0f));
1685 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1689 GLU_CHECK_CALL(glUseProgram(m_program->program));
1698 GLU_CHECK_CALL(glEnableVertexAttribArray(posLoc));
1702 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffer->buffer));
1706 GLU_CHECK_CALL(glVertexAttribPointer(posLoc, 2, GL_BYTE, GL_TRUE, 0, 0));
1710 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, (GLsizei)m_buffer->size / 2));
1714 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
1718 GLU_CHECK_CALL(glDisableVertexAttribArray(posLoc));
1722 GLU_CHECK_CALL(glUseProgram(0));
1749 GLU_CHECK_CALL(glClearColor(0.5f, 0.5f, 0.5f, 1.0f));
1753 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1757 GLU_CHECK_CALL(glUseProgram(m_program->program));
1761 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture));
1770 GLU_CHECK_CALL(glUniform1i(samplerPos, 0));
1780 GLU_CHECK_CALL(glEnableVertexAttribArray(posLoc));
1784 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
1799 GLU_CHECK_CALL(glVertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
1803 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
1807 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
1811 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
1815 GLU_CHECK_CALL(glDisableVertexAttribArray(posLoc));
1819 GLU_CHECK_CALL(glUseProgram(0));
1860 GLU_CHECK_CALL(glReadPixels(m_x, m_y, m_width, m_height, m_format, m_type, &(data[0])));
1902 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture));
1907 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
1911 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
1915 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1919 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1928 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
1993 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture));
2002 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));