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Lines Matching refs:GL_FRAGMENT_SHADER

1559 	else if (m_shader->type == GL_FRAGMENT_SHADER)
1573 else if (m_shader->type == GL_FRAGMENT_SHADER)
1602 else if (m_type == GL_FRAGMENT_SHADER)
1620 else if (m_type == GL_FRAGMENT_SHADER)
2392 if (shader->type == GL_FRAGMENT_SHADER)
2416 detachShaderType = GL_FRAGMENT_SHADER;
2427 detachShaderType = GL_FRAGMENT_SHADER;
2686 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, shader, m_config.useFenceSync, m_config.serverSync));
3088 addShaderOperations(GL_FRAGMENT_SHADER);
3141 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3229 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3336 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3523 m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync));
3562 m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync));
3567 m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync));