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Lines Matching refs:GLU_CHECK_CALL

468 		GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex));
469 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
470 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
471 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
472 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
473 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, src.getWidth(), src.getHeight(), 0, format, type, src.getLevel(0).getDataPtr()));
477 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_CUBE_MAP, srcTex));
478 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
479 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
480 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
481 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
484 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format, src.getWidth(), src.getHeight(), 0, format, type, 0));
485 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, format, src.getWidth(), src.getHeight(), 0, format, type, 0));
486 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, format, src.getWidth(), src.getHeight(), 0, format, type, 0));
487 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, format, src.getWidth(), src.getHeight(), 0, format, type, 0));
488 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, format, src.getWidth(), src.getHeight(), 0, format, type, 0));
489 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, format, src.getWidth(), src.getHeight(), 0, format, type, 0));
490 GLU_CHECK_CALL(glTexImage2D(target, 0, format, src.getWidth(), src.getHeight(), 0, format, type, src.getLevel(0).getDataPtr()));
521 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex));
569 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer));
570 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, format, 64, 64));
573 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer));
578 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderBuffer));
580 GLU_CHECK_CALL(glClearStencil(235));
581 GLU_CHECK_CALL(glClear(GL_STENCIL_BUFFER_BIT));
582 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0));
596 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBuffer));
598 GLU_CHECK_CALL(glClearDepthf(0.5f));
599 GLU_CHECK_CALL(glClear(GL_DEPTH_BUFFER_BIT));
600 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0));
614 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer));
616 GLU_CHECK_CALL(glClearColor(0.9f, 0.5f, 0.65f, 1.0f));
617 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
618 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0));
632 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer));
634 GLU_CHECK_CALL(glClearColor(0.5f, 0.7f, 0.65f, 1.0f));
635 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
636 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0));
650 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderBuffer));
652 GLU_CHECK_CALL(glClearColor(0.2f, 0.5f, 0.65f, 1.0f));
653 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
654 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0));
671 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
672 GLU_CHECK_CALL(glDeleteFramebuffers(1, &frameBuffer));
680 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderBuffer));
721 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex));
727 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex));
735 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
736 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
737 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
738 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
760 GLU_CHECK_CALL(glUseProgram(glProgram));
779 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex));
780 GLU_CHECK_CALL(glUniform1i(samplerLoc, 0));
781 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
782 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
784 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
785 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
786 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
787 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex));
817 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
822 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbufferColor));
823 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, reference.getWidth(), reference.getHeight()));
824 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
829 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbufferDepth));
837 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbufferDepth));
838 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbufferColor));
846 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbufferDepth));
847 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferDepth));
849 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbufferColor));
850 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferColor));
851 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
853 GLU_CHECK_CALL(glViewport(0, 0, reference.getWidth(), reference.getHeight()));
856 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
857 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbufferDepth));
858 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbufferColor));
880 GLU_CHECK_CALL(glUseProgram(glProgram));
931 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
932 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
934 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST));
935 GLU_CHECK_CALL(glDepthFunc(GL_LESS));
940 GLU_CHECK_CALL(glUniform4f(colorLoc, color.x(), color.y(), color.z(), color.w()));
941 GLU_CHECK_CALL(glUniform1f(depthLoc, depthLevels[level]));
942 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
945 GLU_CHECK_CALL(glDisable(GL_DEPTH_TEST));
946 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
974 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
975 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
976 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbufferDepth));
977 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbufferColor));
978 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
979 GLU_CHECK_CALL(glFinish());
991 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
996 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer));
1004 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1012 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer));
1014 GLU_CHECK_CALL(glViewport(0, 0, reference.getWidth(), reference.getHeight()));
1017 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1018 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1038 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
1039 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
1040 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1041 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1042 GLU_CHECK_CALL(glFinish());
1116 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_CUBE_MAP, srcTex));
1117 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, reference.getWidth(), reference.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
1118 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, reference.getWidth(), reference.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
1119 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, reference.getWidth(), reference.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
1120 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, reference.getWidth(), reference.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
1121 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, reference.getWidth(), reference.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
1122 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, reference.getWidth(), reference.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
1129 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex));
1137 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1138 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1139 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1140 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1163 GLU_CHECK_CALL(glUseProgram(glProgram));
1219 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_CUBE_MAP, srcTex));
1220 GLU_CHECK_CALL(glUniform1i(samplerLoc, 0));
1221 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
1222 GLU_CHECK_CALL(glEnableVertexAttribArray(texCoordLoc));
1223 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
1224 GLU_CHECK_CALL(glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, coords));
1226 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
1227 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
1228 GLU_CHECK_CALL(glDisableVertexAttribArray(texCoordLoc));
1229 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_CUBE_MAP, 0));
1230 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex));
1291 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex));
1299 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex));
1313 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex));
1314 GLU_CHECK_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, src.getWidth(), src.getHeight(), format, type, src.getLevel(0).getDataPtr()));
1330 GLU_CHECK_CALL(glDeleteTextures(1, &srcTex));
1331 GLU_CHECK_CALL(glFinish());
1332 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0));
1342 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
1347 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer));
1355 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1356 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1368 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer));
1370 GLU_CHECK_CALL(glViewport(0, 0, reference.getWidth(), reference.getHeight()));
1373 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1374 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1378 GLU_CHECK_CALL(glClearColor(red, green, blue, alpha));
1379 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1390 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
1391 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
1392 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1393 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1394 GLU_CHECK_CALL(glFinish());
1404 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
1409 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer));
1417 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1418 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1427 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer));
1429 GLU_CHECK_CALL(glViewport(0, 0, reference.getWidth(), reference.getHeight()));
1432 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1433 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1437 GLU_CHECK_CALL(glClearDepthf(depth));
1438 GLU_CHECK_CALL(glClear(GL_DEPTH_BUFFER_BIT));
1449 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
1450 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
1451 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1452 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1453 GLU_CHECK_CALL(glFinish());
1463 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, framebuffer));
1468 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer));
1475 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1476 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1485 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer));
1487 GLU_CHECK_CALL(glViewport(0, 0, reference.getWidth(), reference.getHeight()));
1490 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1491 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1495 GLU_CHECK_CALL(glClearStencil(stencilValue));
1496 GLU_CHECK_CALL(glClear(GL_STENCIL_BUFFER_BIT));
1507 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
1508 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
1509 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &renderbuffer));
1510 GLU_CHECK_CALL(glDeleteFramebuffers(1, &framebuffer));
1511 GLU_CHECK_CALL(glFinish());