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Lines Matching refs:sglr

64 class FlatColorShader : public sglr::ShaderProgram
68 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
71 << sglr::pdec::Uniform("u_color", glu::TYPE_FLOAT_VEC4)
72 << sglr::pdec::VertexSource(
78 << sglr::pdec::FragmentSource(
87 void setColor (sglr::Context& gl, deUint32 program, const tcu::Vec4& color)
111 class SingleTex2DShader : public sglr::ShaderProgram
115 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
120 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D)
121 << sglr::pdec::VertexSource(
130 << sglr::pdec::FragmentSource(
140 void setUnit (sglr::Context& gl, deUint32 program, int unitNdx)
171 class MixTexturesShader : public sglr::ShaderProgram
175 : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
180 << sglr::pdec::Uniform("u_sampler0", glu::TYPE_SAMPLER_2D)
181 << sglr::pdec::Uniform("u_sampler1", glu::TYPE_SAMPLER_2D)
182 << sglr::pdec::VertexSource(
191 << sglr::pdec::FragmentSource(
202 void setUnits (sglr::Context& gl, deUint32 program, int unit0, int unit1)
356 Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 stencilbuffer = 0);
372 sglr::Context& m_context;
379 static bool isExtensionSupported (sglr::Context& context, const char* name)
393 static void checkColorFormatSupport (sglr::Context& context, deUint32 sizedFormat)
409 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stencilbuffer)
511 static void createMetaballsTex2D (sglr::Context& context, deUint32 name, GLenum format, GLenum dataType, int width, int height)
523 static void createQuadsTex2D (sglr::Context& context, deUint32 name, GLenum format, GLenum dataType, int width, int height)
542 virtual void render (sglr::Context& fboContext, Surface& dst) = DE_NULL;
585 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height));
608 sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), renderTarget.getDepthBits(), renderTarget.getStencilBits(), width, height);
609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
651 void render (sglr::Context& context, Surface& dst);
659 void ColorClearsTest::render (sglr::Context& context, Surface& dst)
710 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
728 virtual void render (sglr::Context& context, Surface& dst);
760 void IntersectingQuadsTest::render (sglr::Context& ctx, Surface& dst)
788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f));
803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
821 void render (sglr::Context& context, Surface& dst);
857 void MixTest::render (sglr::Context& context, Surface& dst)
882 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
905 sglr::drawQuad(context, mixShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
916 void render (sglr::Context& context, Surface& dst);
947 void BlendTest::render (sglr::Context& context, Surface& dst)
971 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
979 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
992 void render (sglr::Context& context, Surface& dst);
1002 void StencilClearsTest::render (sglr::Context& context, Surface& dst)
1042 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1046 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1057 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1075 void render (sglr::Context& context, Surface& dst);
1105 void StencilTest::render (sglr::Context& ctx, Surface& dst)
1138 sglr::drawQuad(ctx, colorShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
1142 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f));
1149 sglr::drawQuad(ctx, colorShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(+0.5f, +0.5f, 0.0f));
1155 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
1165 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1178 void render (sglr::Context& context, Surface& dst);
1186 void SharedColorbufferTest::render (sglr::Context& context, Surface& dst)
1248 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1256 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1261 sglr::drawQuad(context, shaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
1281 sglr::drawQuad(context, flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1291 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1305 void render (sglr::Context& context, Surface& dst);
1320 void SharedColorbufferClearsTest::render (sglr::Context& context, Surface& dst)
1398 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f));
1412 void render (sglr::Context& context, Surface& dst);
1425 void SharedDepthbufferTest::render (sglr::Context& context, Surface& dst)
1475 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1480 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f));
1496 sglr::drawQuad(context, colorShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1506 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
1508 sglr::drawQuad(context, texShaderID, Vec3(0.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1526 void render (sglr::Context& context, Surface& dst);
1542 void TexSubImageAfterRenderTest::render (sglr::Context& context, Surface& dst)
1572 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1581 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1592 void render (sglr::Context& context, Surface& dst);
1608 void TexSubImageBetweenRenderTest::render (sglr::Context& context, Surface& dst)
1646 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1656 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1663 sglr::drawQuad(context, shaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1674 void render (sglr::Context& context, Surface& dst);
1682 void ResizeTest::render (sglr::Context& context, Surface& dst)
1709 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1717 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1765 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
1768 sglr::drawQuad(context, texShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f));
1782 sglr::drawQuad(context, colorShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f));
1791 sglr::drawQuad(context, texShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(0.5f, 0.5f, 0.0f));
1806 void render (sglr::Context& context, Surface& dst);
1852 void RecreateBuffersTest<Buffers>::render (sglr::Context& ctx, Surface& dst)
1880 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1964 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f));
1978 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));