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Lines Matching refs:m_currentIteration

388  * repeated with increased values of m_currentIteration until this correct
389 * number of colors is detected or m_currentIteration reaches
404 int m_currentIteration;
415 , m_currentIteration (0)
470 m_currentIteration++;
472 if (m_currentIteration >= m_maxNumIterations)
514 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
515 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
551 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration;
598 int m_currentIteration;
607 , m_currentIteration (0)
661 if (m_currentIteration == 0)
666 else if (m_currentIteration == 1)
673 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
728 // Draw a bigger-than-viewport quad, rotated at an angle depending on m_currentIteration.
730 int quadBaseAngleNdx = m_currentIteration / 8;
731 int quadSubAngleNdx = m_currentIteration % 8;
747 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
790 // Draw an exactly viewport-sized quad, rotated by multiples of 90 degrees angle depending on m_currentIteration.
792 int quadSubAngleNdx = m_currentIteration % 8;
851 m_currentIteration++;
862 else if (m_currentIteration < m_numIterations)
925 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration;
1083 int m_currentIteration;
1091 , m_currentIteration (0)
1145 float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations-1);
1192 if (m_currentIteration == 0 && sumRed != 0)
1199 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels)
1209 m_currentIteration++;
1211 if (m_currentIteration >= m_numIterations)