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Lines Matching refs:evalFunc

211 								ShaderLoopCase			(Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource);
226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource)
227 : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc)
464 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters);
479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1231 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters);
1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());