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Lines Matching refs:isBoolCase

1238 			bool					isBoolCase		= (funcInfo.precisionMask == PRECMASK_NA);
1240 bool isFloatCase = !isBoolCase && !isIntCase; // \todo [petri] Better check.
1278 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
1297 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
1323 : isBoolCase ? s_boolTypes[curInScalarSize - 1]
1416 bool isBoolCase = isDataTypeBoolOrBVec(curType);
1421 DE_ASSERT(isBoolCase || isFloatCase || isIntCase);
1426 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
1430 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
1442 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
1444 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : 0.1f;
1445 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f;
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f;
1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f;