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Lines Matching refs:isFloatCase

1240 			bool					isFloatCase		= !isBoolCase && !isIntCase;	// \todo [petri] Better check.
1321 DataType curInDataType = isFloatCase ? s_floatTypes[curInScalarSize - 1]
1417 bool isFloatCase = isDataTypeFloatOrVec(curType);
1421 DE_ASSERT(isBoolCase || isFloatCase || isIntCase);
1444 shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : 0.1f;
1445 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f;
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f;
1448 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f;