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Lines Matching refs:rangeMin

238 		, rangeMin	(rangeMin_)
244 float rangeMin;
370 , rangeMin (rangeMin_)
377 , rangeMin (0.0f)
383 float rangeMin;
573 float scale = (v.rangeMax - v.rangeMin);
574 float minBias = v.rangeMin;
1367 shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f;
1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
1452 shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax);
1513 float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : -1.0f;
1516 shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax);