Lines Matching refs:xyz
238 c.color.xyz() = c.coords.swizzle(0,1,2);
265 c.color.xyz() = c.coords.swizzle(0,1,2);
291 c.color.xyz() = c.coords.swizzle(3,2,1);
319 c.color.xyz() = c.coords.swizzle(1,2,0);
345 c.color.xyz() = c.coords.swizzle(2,1,0);
371 c.color.xyz() = c.coords.swizzle(2,1,0);
435 c.color.xyz() = c.coords.swizzle(2,0,3);
499 c.color.xyz() = c.coords.swizzle(2,0,3);
526 c.color.xyz() = c.coords.swizzle(0,1,2);
558 c.color.xyz() = c.coords.swizzle(0,1,2);
586 c.color.xyz() = c.coords.swizzle(0,1,2);
619 c.color.xyz() = c.coords.swizzle(0,1,2);
644 c.color.xyz() = c.coords.swizzle(3,2,1);
671 c.color.xyz() = c.coords.swizzle(3,2,1);
699 c.color.xyz() = c.coords.swizzle(3,2,1);
728 c.color.xyz() = c.coords.swizzle(0,2,3);
760 c.color.xyz() = c.coords.swizzle(0,2,3);
793 c.color.xyz() = c.coords.swizzle(0,2,3);
827 c.color.xyz() = c.coords.swizzle(2,1,0);
902 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
937 c.color.xyz() = c.coords.swizzle(2,1,0);
1013 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
1249 c.color.xyz() = c.constCoords.swizzle(0,1,2);
1281 c.color.xyz() = c.constCoords.swizzle(0,1,2);
1312 c.color.xyz() = c.constCoords.swizzle(3,2,1);
1345 c.color.xyz() = c.constCoords.swizzle(1,2,0);
1375 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1405 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1465 c.color.xyz() = c.constCoords.swizzle(2,0,3);
1529 c.color.xyz() = c.constCoords.swizzle(2,0,3);
1566 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1647 c.color.xyz() = (c.constCoords.swizzle(0,1,2) + c.constCoords.swizzle(1,2,3)) * 0.5f;
1685 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1767 c.color.xyz() = (c.constCoords.swizzle(0,1,2) + c.constCoords.swizzle(1,2,3)) * 0.5f;
1794 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1827 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1857 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);