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Lines Matching full:shaderid

571 	deUint32	shaderID	= getCurrentContext()->createProgram(&m_tex2DShader);
573 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
574 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
598 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]);
600 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
601 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
1287 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1293 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1335 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1343 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1393 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1419 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1468 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1498 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));