Lines Matching refs:tex
216 // setup tex coords
298 // setup tex coords
305 // Swizzle tex coords
629 deUint32 tex = 0;
633 glGenTextures(1, &tex);
634 glBindTexture(GL_TEXTURE_2D, tex);
671 deUint32 tex = 0;
677 glGenTextures(1, &tex);
678 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
720 deUint32 tex = 0;
724 glGenTextures(1, &tex);
725 glBindTexture(GL_TEXTURE_2D, tex);
769 deUint32 tex = 0;
775 glGenTextures(1, &tex);
776 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
831 deUint32 tex = 0;
834 glGenTextures(1, &tex);
835 glBindTexture(GL_TEXTURE_2D, tex);
876 deUint32 tex = 0;
881 glGenTextures(1, &tex);
882 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
923 deUint32 tex = 0;
927 glGenTextures(1, &tex);
928 glBindTexture(GL_TEXTURE_2D, tex);
987 deUint32 tex = 0;
993 glGenTextures(1, &tex);
994 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1060 deUint32 tex = 0;
1064 glGenTextures(1, &tex);
1065 glBindTexture(GL_TEXTURE_2D, tex);
1112 deUint32 tex = 0;
1118 glGenTextures(1, &tex);
1119 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1176 deUint32 tex = 0;
1179 glGenTextures(1, &tex);
1180 glBindTexture(GL_TEXTURE_2D, tex);
1227 deUint32 tex = 0;
1232 glGenTextures(1, &tex);
1233 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1284 deUint32 tex = 0;
1295 glGenTextures(1, &tex);
1296 glBindTexture(GL_TEXTURE_2D, tex);
1332 deUint32 tex = 0;
1345 glGenTextures(1, &tex);
1346 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
1389 deUint32 tex = 0;
1398 glGenTextures(1, &tex);
1399 glBindTexture(GL_TEXTURE_2D, tex);
1464 deUint32 tex = 0;
1475 glGenTextures(1, &tex);
1476 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);