Home | History | Annotate | Download | only in functional

Lines Matching defs:programGL

868 	bool						getActiveUniforms						(vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
874 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
1261 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1269 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
1271 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength));
1281 GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0]));
1357 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1366 const int location = glGetUniformLocation(programGL, queryName.c_str());
1390 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1392 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1397 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1403 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1411 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit));
1479 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1504 const int location = glGetUniformLocation(programGL, queryName.c_str());
1791 const deUint32 programGL = program.getProgram();
1796 const bool success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL);
1934 const deUint32 programGL = program.getProgram();
1940 assignUniforms(basicUniforms, programGL, rnd);
2013 const deUint32 programGL = program.getProgram();
2031 PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2038 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2049 assignUniforms(basicUniforms, programGL, rnd);
2053 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");