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Lines Matching refs:texShaderID

222 		deUint32			texShaderID = getCurrentContext()->createProgram(&texShader);
288 texShader.setUniforms(*getCurrentContext(), texShaderID);
289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
380 texShader.setUniforms (*getCurrentContext(), texShaderID);
433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
644 texShader.setUniforms(*getCurrentContext(), texShaderID);
647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
655 texShader.setUniforms(*getCurrentContext(), texShaderID);
658 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
1016 texShader.setUniforms(*getCurrentContext(), texShaderID);
1019 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
1027 texShader.setUniforms(*getCurrentContext(), texShaderID);
1030 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));