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Lines Matching refs:m_depthStencilBuffer

146 	deUint32			getDepthStencilBuffer	(void) const { return m_depthStencilBuffer;	}
159 deUint32 m_depthStencilBuffer;
254 , m_depthStencilBuffer (0)
286 case GL_TEXTURE_2D: m_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
287 case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, height); break;
303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break;
304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break;
321 destroyBuffer(m_depthStencilBuffer, m_config.depthStencilType);