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Lines Matching refs:shaderID

824 		deUint32 shaderID = context.createProgram(&shader);
826 shader.setUniforms(context, shaderID);
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f));