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Lines Matching refs:texShaderID

78 		deUint32				texShaderID		= getCurrentContext()->createProgram(&texShader);
85 texShader.setUniforms(*getCurrentContext(), texShaderID);
133 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
499 texShader.setUniforms(*getCurrentContext(), texShaderID);
567 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
643 texShader.setUniforms(*getCurrentContext(), texShaderID);
673 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader);
819 texShader.setUniforms(*getCurrentContext(), texShaderID);
820 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f));