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Lines Matching refs:GLU_CHECK_CALL

86 	GLU_CHECK_CALL(glGetIntegerv(name, &result));
284 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
285 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
289 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msColorRbo));
294 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msDepthStencilRbo));
299 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_resolveColorRbo));
305 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_msFbo));
310 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo));
330 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
331 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
333 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
334 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
336 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
337 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3));
382 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc));
383 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0]));
385 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc));
386 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0]));
388 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
389 GLU_CHECK_CALL(glDrawArrays(GL_LINES, 0, 2));
397 GLU_CHECK_CALL(glViewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize));
404 GLU_CHECK_CALL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo));
405 GLU_CHECK_CALL(glBlitFramebuffer(0, 0, m_renderWidth, m_renderHeight, 0, 0, m_renderWidth, m_renderHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST));
406 GLU_CHECK_CALL(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo));
410 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
450 GLU_CHECK_CALL(glGetInternalformativ(GL_RENDERBUFFER, FBO_COLOR_FORMAT, GL_SAMPLES, 1, &m_numSamples));
471 GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position"));
472 GLU_CHECK_CALL(m_attrColorLoc = glGetAttribLocation(m_program->getProgram(), "a_color"));
485 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_msColorRbo));
486 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_msColorRbo));
493 GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, FBO_COLOR_FORMAT, m_renderWidth, m_renderHeight));
498 GLU_CHECK_CALL(glGetInternalformativ(GL_RENDERBUFFER, FBO_COLOR_FORMAT, GL_SAMPLES, 1, &maxSampleCount));
508 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_msDepthStencilRbo));
509 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_msDepthStencilRbo));
510 GLU_CHECK_CALL(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_numSamples, GL_DEPTH24_STENCIL8, m_renderWidth, m_renderHeight));
514 GLU_CHECK_CALL(glGenFramebuffers(1, &m_msFbo));
515 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
516 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msColorRbo));
517 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_msDepthStencilRbo));
520 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_resolveColorRbo));
521 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_resolveColorRbo));
522 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, FBO_COLOR_FORMAT, m_renderWidth, m_renderHeight));
525 GLU_CHECK_CALL(glGenFramebuffers(1, &m_resolveFbo));
526 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo));
527 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_resolveColorRbo));
530 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_msFbo));
583 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
584 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
778 GLU_CHECK_CALL(glEnable(GL_BLEND));
779 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
780 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
792 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
793 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1056 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST));
1057 GLU_CHECK_CALL(glDepthFunc(GL_LESS));
1065 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1066 GLU_CHECK_CALL(glClearDepthf(1.0f));
1067 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
1115 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1116 GLU_CHECK_CALL(glClearStencil(0));
1117 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
1118 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST));
1119 GLU_CHECK_CALL(glStencilFunc(GL_ALWAYS, 1, 1));
1120 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE));
1143 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1144 GLU_CHECK_CALL(glStencilFunc(GL_EQUAL, 1, 1));
1145 GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP));
1248 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1255 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1271 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE));
1272 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1273 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1277 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1303 GLU_CHECK_CALL(glSampleCoverage(coverageValue, isInverted ? GL_TRUE : GL_FALSE));
1421 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
1422 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1426 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE));
1427 GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE));
1434 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));
1465 GLU_CHECK_CALL(glSampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value, m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE));
1532 GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE));
1555 GLU_CHECK_CALL(glEnable(GL_BLEND));
1556 GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD));
1557 GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE));
1561 GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
1562 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1570 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT));
1571 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE));