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Lines Matching refs:evalSequenceNoSideEffCase1

219 void evalSequenceNoSideEffCase1	(ShaderEvalContext& ctx) { ctx.color.x()	= (float)sequenceNoSideEffCase1	(ctx.in[0].z(),					(deUint32)ctx.in[1].x(),				ctx.in[2].y()); }
2136 { false, "float_uint", "in0 + in2, in1 + in1", 3, { TYPE_FLOAT, TYPE_UINT, TYPE_FLOAT }, TYPE_UINT, evalSequenceNoSideEffCase1 },