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Lines Matching refs:eval_selection_vec4

1072 void eval_selection_vec4	(ShaderEvalContext& c) { c.color		= selection(c.in[0].z() > 0.0f,		c.in[1].swizzle(3, 2, 1, 0),	c.in[2].swizzle(0, 3, 2, 1)); }
2046 { TYPE_FLOAT_VEC4, eval_selection_vec4 },