Lines Matching refs:eval_selection_vec4
1072 void eval_selection_vec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); }2046 { TYPE_FLOAT_VEC4, eval_selection_vec4 },