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Lines Matching refs:isBoolCase

1876 			bool					isBoolCase		= (funcInfo.precisionMask == PRECMASK_NA);
1916 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
1935 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
2068 bool isBoolCase = isDataTypeBoolOrBVec(curType);
2074 DE_ASSERT(isBoolCase || isFloatCase || isIntCase || isUintCase);
2079 if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
2083 string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_");
2095 shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision;
2097 shaderSpec.resultScale = isBoolCase
2098 shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : isUintCase ? 0.0f : 0.5f;
2102 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f;
2103 float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : isUintCase ? 2.0f : 5.0f;