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Lines Matching refs:xyz

212 			c.color.xyz() = c.coords.swizzle(0,1,2);
239 c.color.xyz() = c.coords.swizzle(0,1,2);
265 c.color.xyz() = c.coords.swizzle(3,2,1);
293 c.color.xyz() = c.coords.swizzle(1,2,0);
319 c.color.xyz() = c.coords.swizzle(2,1,0);
345 c.color.xyz() = c.coords.swizzle(2,1,0);
409 c.color.xyz() = c.coords.swizzle(2,0,3);
473 c.color.xyz() = c.coords.swizzle(2,0,3);
500 c.color.xyz() = c.coords.swizzle(0,1,2);
532 c.color.xyz() = c.coords.swizzle(0,1,2);
560 c.color.xyz() = c.coords.swizzle(0,1,2);
593 xyz() = c.coords.swizzle(0,1,2);
618 c.color.xyz() = c.coords.swizzle(3,2,1);
645 c.color.xyz() = c.coords.swizzle(3,2,1);
673 c.color.xyz() = c.coords.swizzle(3,2,1);
702 c.color.xyz() = c.coords.swizzle(0,2,3);
734 c.color.xyz() = c.coords.swizzle(0,2,3);
767 c.color.xyz() = c.coords.swizzle(0,2,3);
801 c.color.xyz() = c.coords.swizzle(2,1,0);
876 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
911 c.color.xyz() = c.coords.swizzle(2,1,0);
987 c.color.xyz() = (c.coords.swizzle(0,1,2) + c.coords.swizzle(1,2,3)) * 0.5f;
1223 c.color.xyz() = c.constCoords.swizzle(0,1,2);
1255 c.color.xyz() = c.constCoords.swizzle(0,1,2);
1286 c.color.xyz() = c.constCoords.swizzle(3,2,1);
1319 c.color.xyz() = c.constCoords.swizzle(1,2,0);
1349 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1379 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1439 c.color.xyz() = c.constCoords.swizzle(2,0,3);
1503 c.color.xyz() = c.constCoords.swizzle(2,0,3);
1540 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1621 c.color.xyz() = (c.constCoords.swizzle(0,1,2) + c.constCoords.swizzle(1,2,3)) * 0.5f;
1659 c.color.xyz() = c.constCoords.swizzle(2,1,0);
1741 c.color.xyz() = (c.constCoords.swizzle(0,1,2) + c.constCoords.swizzle(1,2,3)) * 0.5f;
1768 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1801 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
1831 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);