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Lines Matching refs:xyz

75 static void evalSwitchStatic	(ShaderEvalContext& evalCtx)	{ evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3);	}
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); }
81 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break;
82 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break;
83 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break;
84 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break;
85 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break;
180 // 0: xyz
189 << " case 0: res = coords.xyz; break;"
200 << " case int(0.0): res = coords.xyz; break;"
210 << " case 0: res = coords.xyz; break;"
220 << " case 0: res = coords.xyz; break;"
231 << " case 0: res = coords.xyz; break;"
240 << " case 0: res = coords.xyz; break;"
251 << " case 0: res = coords.xyz; break;"
263 << " case 0: res = coords.xyz; break;"
280 << " case 0: res = coords.xyz; break;"
296 << " case 0: res = coords.xyz; break;"
313 << " case 0: res = coords.xyz; break;"
326 << " case 0: res = coords.xyz; break;"
340 << " case 0: res = coords.xyz; break;"
355 << " case 0: res = coords.xyz; break;"
367 << " case 0: res = coords.xyz; break;"
381 << " case 0: res = coords.xyz; break;"
398 << " case 0: res = coords.xyz; break;"
419 << " case 0: res = coords.xyz; break;"
440 << " case 0: res = coords.xyz; break;"