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Lines Matching defs:TEXTURETYPE_2D

169 	TEXTURETYPE_2D,
640 case TEXTURETYPE_2D:
813 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD);
816 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3;
832 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break;
1194 if (m_textureSpec.type == TEXTURETYPE_2D && !is2DLodValid)
1238 case TEXTURETYPE_2D:
1387 case TEXTURETYPE_2D: return GL_TEXTURE_2D; break;
1477 static const TextureSpec tex2DFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap);
1478 static const TextureSpec tex2DFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap);
1479 static const TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap);
1480 static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap);
1481 static const TextureSpec tex2DMipmapFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerLinearMipmap);
1482 static const TextureSpec tex2DMipmapFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerLinearMipmap);
1483 static const TextureSpec tex2DMipmapInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerNearestMipmap);
1484 static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap);
1486 static const TextureSpec tex2DShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowNoMipmap);
1487 static const TextureSpec tex2DMipmapShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap);
1489 TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerTexelFetch);
1490 static const TextureSpec tex2DTexelFetchFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerTexelFetch);
1491 static const TextureSpec tex2DTexelFetchInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerTexelFetch);
1492 static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerTexelFetch);