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Lines Matching full:shaderid

300 			deUint32		shaderID	= ndx ? shaderIDRef									: shaderIDgles;
303 shader.setUniforms(*ctx, shaderID);
304 renderTex(dst, shaderID, levelW, levelH);
391 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
394 shader.setUniforms(*ctx, shaderID);
395 renderTex(dst, shaderID, levelSize, levelSize);
491 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
494 shader.setUniforms(*ctx, shaderID);
495 renderTex(dst, shaderID, levelW, levelH);
592 deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles;
595 shader.setUniforms(*ctx, shaderID);
596 renderTex(dst, shaderID, levelW, levelH);
1873 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1879 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1880 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1921 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1927 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1928 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1974 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2000 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
2001 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
2049 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2076 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
2077 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));