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Lines Matching refs:m_numLevels

250 	int						m_numLevels;
259 , m_numLevels (numLevels)
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
289 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
334 int m_numLevels;
342 , m_numLevels (numLevels)
369 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
372 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
433 int m_numLevels;
443 , m_numLevels (numLevels)
471 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
480 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
533 int m_numLevels;
543 , m_numLevels (numLevels)
571 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1);
574 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++)
656 for (int ndx = 0; ndx < m_numLevels; ndx++)
711 for (int ndx = 0; ndx < m_numLevels; ndx++)
756 for (int ndx = 0; ndx < m_numLevels; ndx++)
795 for (int ndx = 0; ndx < m_numLevels; ndx++)
847 vector<int> levels (m_numLevels);
849 for (int i = 0; i < m_numLevels; i++)
853 for (int ndx = 0; ndx < m_numLevels; ndx++)
908 vector<pair<int, tcu::CubeFace> > images (m_numLevels*6);
910 for (int ndx = 0; ndx < m_numLevels; ndx++)
971 for (int ndx = 0; ndx < m_numLevels; ndx++)
1028 for (int ndx = 0; ndx < m_numLevels; ndx++)
1075 DE_ASSERT(m_numLevels == 1);
1145 DE_ASSERT(m_numLevels == 1);
1214 for (int ndx = 0; ndx < m_numLevels; ndx++)
1228 for (int ndx = 0; ndx < m_numLevels; ndx++)
1288 for (int ndx = 0; ndx < m_numLevels; ndx++)
1306 for (int ndx = 0; ndx < m_numLevels; ndx++)
1373 DE_ASSERT(m_numLevels == 1);
1438 for (int ndx = 0; ndx < m_numLevels; ndx++)
1453 for (int ndx = 0; ndx < m_numLevels; ndx++)
1515 for (int ndx = 0; ndx < m_numLevels; ndx++)
1524 for (int ndx = 0; ndx < m_numLevels; ndx++)
1578 for (int ndx = 0; ndx < m_numLevels; ndx++)
1587 for (int ndx = 0; ndx < m_numLevels; ndx++)
1796 DE_ASSERT(m_numLevels == 1);
1885 for (int ndx = 0; ndx < m_numLevels; ndx++)
1933 for (int ndx = 0; ndx < m_numLevels; ndx++)
1984 for (int ndx = 0; ndx < m_numLevels; ndx++)
2004 for (int ndx = 0; ndx < m_numLevels; ndx++)
2058 for (int ndx = 0; ndx < m_numLevels; ndx++)
2080 for (int ndx = 0; ndx < m_numLevels; ndx++)
2124 glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height);
2128 for (int ndx = 0; ndx < m_numLevels; ndx++)
2166 glTexStorage2D(GL_TEXTURE_CUBE_MAP, m_numLevels, m_internalFormat, m_size, m_size);
2170 for (int ndx = 0; ndx < m_numLevels; ndx++)
2211 glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers);
2215 for (int ndx = 0; ndx < m_numLevels; ndx++)
2252 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth);
2256 for (int ndx = 0; ndx < m_numLevels; ndx++)
2313 DE_ASSERT(m_numLevels == 1);
2385 DE_ASSERT(m_numLevels == 1);
2468 DE_ASSERT(m_numLevels == 1);
2550 DE_ASSERT(m_numLevels == 1);
2631 DE_ASSERT(m_numLevels == 1);
2720 DE_ASSERT(m_numLevels == 1);
2830 DE_ASSERT(m_numLevels == 1);
2941 DE_ASSERT(m_numLevels == 1);
3030 for (int ndx = 0; ndx < m_numLevels; ndx++)
3077 for (int ndx = 0; ndx < m_numLevels; ndx++)
3125 for (int ndx = 0; ndx < m_numLevels; ndx++)
3139 for (int ndx = 0; ndx < m_numLevels; ndx++)
3195 for (int ndx = 0; ndx < m_numLevels; ndx++)
3209 for (int ndx = 0; ndx < m_numLevels; ndx++)
3265 DE_ASSERT(m_numLevels == 1);
3327 DE_ASSERT(m_numLevels == 1);