Lines Matching refs:tex
499 de::MovePtr<Texture2D> tex;
501 tex = de::MovePtr<Texture2D>(new Texture2D(m_renderCtx, format, 16, 16));
503 tex->getRefTexture().allocLevel(0);
506 tcu::clear(tex->getRefTexture().getLevel(0), tcu::IVec4(int(redChannelValue), 0, 0, 0));
508 tcu::clear(tex->getRefTexture().getLevel(0), tcu::Vec4(redChannelValue, 0.0f, 0.0f, 1.0f));
511 tex->upload();
513 gl.bindTexture(GL_TEXTURE_2D, tex->getGLTexture());
519 return tex;